Preferences system
Each preference looks like codegen.c.compiler
, i.e. dotted names. Each
preference has to be registered and validated. The idea is that registering
all preferences ensures that misspellings of a preference value by a user
causes an error, e.g. if they wrote codgen.c.compiler
it would raise an
error. Validation means that the value is checked for validity, so
codegen.c.compiler = 'gcc'
would be allowed, but
codegen.c.compiler = 'hcc'
would cause an error.
An additional requirement is that the preferences system allows for extension
modules to define their own preferences, including extending the existing
core brian preferences. For example, an extension might want to define
extension.*
but it might also want to define a new language for
codegen, e.g. codegen.lisp.*
. However, extensions cannot add preferences
to an existing category.
Accessing and setting preferences
Preferences can be accessed and set either keyword-based or attribute-based. To set/get the value for the preference example mentioned before, the following are equivalent:
prefs['codegen.c.compiler'] = 'gcc'
prefs.codegen.c.compiler = 'gcc'
if prefs['codegen.c.compiler'] == 'gcc':
...
if prefs.codegen.c.compiler == 'gcc':
...
Using the attribute-based form can be particulary useful for interactive
work, e.g. in ipython, as it offers autocompletion and documentation.
In ipython, prefs.codegen.c?
would display a docstring with all
the preferences available in the codegen.c
category.
Preference files
Preferences are stored in a hierarchy of files, with the following order (each step overrides the values in the previous step but no error is raised if one is missing):
The global defaults are stored in the installation directory.
The user default are stored in
~/.brian/preferences
(which works on Windows as well as Linux).The file
brian_preferences
in the current directory.
Registration
Registration of preferences is performed by a call to
BrianGlobalPreferences.register_preferences
, e.g.:
register_preferences(
'codegen.c',
'Code generation preferences for the C language',
'compiler'= BrianPreference(
validator=is_compiler,
docs='...',
default='gcc'),
...
)
The first argument 'codegen.c'
is the base name, and every preference of
the form codegen.c.*
has to be registered by this function (preferences in subcategories
such as codegen.c.somethingelse.*
have to be specified separately). In other
words, by calling register_preferences
,
a module takes ownership of all the preferences with one particular base name. The second argument
is a descriptive text explaining what this category is about. The preferences themselves are
provided as keyword arguments, each set to a BrianPreference
object.
Validation functions
A validation function takes a value for the preference and returns True
(if the value is a valid
value) or False
. If no validation function is specified, a default validator is used that
compares the value against the default value: Both should belong to the same class (e.g. int or
str) and, in the case of a Quantity
have the same unit.
Validation
Setting the value of a preference with a registered base name instantly triggers
validation. Trying to set an unregistered preference using keyword or attribute access raises an
error. The only exception from this rule is when the preferences are read from configuration files
(see below). Since this happens before the user has the chance to import extensions that potentially
define new preferences, this uses a special function (_set_preference
). In this case,for base
names that are not yet registered, validation occurs when
the base name is registered. If, at the time that Network.run
is called, there
are unregistered preferences set, a PreferenceError
is raised.
File format
The preference files are of the following form:
a.b.c = 1
# Comment line
[a]
b.d = 2
[a.b]
b.e = 3
This would set preferences a.b.c=1
, a.b.d=2
and a.b.e=3
.
Built-in preferences
Brian itself defines the following preferences:
GSL
Directory containing GSL code
GSL.directory
=None
Set path to directory containing GSL header files (gsl_odeiv2.h etc.) If this directory is already in Python’s include (e.g. because of conda installation), this path can be set to None.
codegen
Code generation preferences
codegen.loop_invariant_optimisations
= True
Whether to pull out scalar expressions out of the statements, so that they are only evaluated once instead of once for every neuron/synapse/… Can be switched off, e.g. because it complicates the code (and the same optimisation is already performed by the compiler) or because the code generation target does not deal well with it. Defaults to
True
.
codegen.max_cache_dir_size
= 1000
The size of a directory (in MB) with cached code for Cython that triggers a warning. Set to 0 to never get a warning.
codegen.string_expression_target
= 'numpy'
Default target for the evaluation of string expressions (e.g. when indexing state variables). Should normally not be changed from the default numpy target, because the overhead of compiling code is not worth the speed gain for simple expressions.
Accepts the same arguments as codegen.target, except for
'auto'
codegen.target
= 'auto'
Default target for code generation.
Can be a string, in which case it should be one of:
'auto'
the default, automatically chose the best code generation target available.
'cython'
, uses the Cython package to generate C++ code. Needs a working installation of Cython and a C++ compiler.
'numpy'
works on all platforms and doesn’t need a C compiler but is often less efficient.Or it can be a
CodeObject
class.
codegen.cpp
C++ compilation preferences
codegen.cpp.compiler
= ''
Compiler to use (uses default if empty). Should be
'unix'
or'msvc'
.To specify a specific compiler binary on unix systems, set the
CXX
environment variable instead.
codegen.cpp.define_macros
= []
List of macros to define; each macro is defined using a 2-tuple, where ‘value’ is either the string to define it to or None to define it without a particular value (equivalent of “#define FOO” in source or -DFOO on Unix C compiler command line).
codegen.cpp.extra_compile_args
= None
Extra arguments to pass to compiler (if None, use either
extra_compile_args_gcc
orextra_compile_args_msvc
).
codegen.cpp.extra_compile_args_gcc
= ['-w', '-O3', '-ffast-math', '-fno-finite-math-only', '-march=native', '-std=c++11']
Extra compile arguments to pass to GCC compiler
codegen.cpp.extra_compile_args_msvc
= ['/Ox', '/w', '', '/MP']
Extra compile arguments to pass to MSVC compiler (the default
/arch:
flag is determined based on the processor architecture)
codegen.cpp.extra_link_args
= []
Any extra platform- and compiler-specific information to use when linking object files together.
codegen.cpp.headers
= []
A list of strings specifying header files to use when compiling the code. The list might look like [“<vector>”,“‘my_header’”]. Note that the header strings need to be in a form than can be pasted at the end of a #include statement in the C++ code.
codegen.cpp.include_dirs
= ['/path/to/your/Python/environment/include']
Include directories to use. The default value is
$prefix/include
(or$prefix/Library/include
on Windows), where$prefix
is Python’s site-specific directory prefix as returned bysys.prefix
. This will make compilation use library files installed into a conda environment.
codegen.cpp.libraries
= []
List of library names (not filenames or paths) to link against.
codegen.cpp.library_dirs
= ['/path/to/your/Python/environment/lib']
List of directories to search for C/C++ libraries at link time. The default value is
$prefix/lib
(or$prefix/Library/lib
on Windows), where$prefix
is Python’s site-specific directory prefix as returned bysys.prefix
. This will make compilation use library files installed into a conda environment.
codegen.cpp.msvc_architecture
= ''
MSVC architecture name (or use system architectue by default).
Could take values such as x86, amd64, etc.
codegen.cpp.msvc_vars_location
= ''
Location of the MSVC command line tool (or search for best by default).
codegen.cpp.runtime_library_dirs
= ['/path/to/your/Python/environment/lib']
List of directories to search for C/C++ libraries at run time. The default value is
$prefix/lib
(not used on Windows), where$prefix
is Python’s site-specific directory prefix as returned bysys.prefix
. This will make compilation use library files installed into a conda environment.
codegen.generators
Codegen generator preferences (see subcategories for individual languages)
codegen.generators.cpp
C++ codegen preferences
codegen.generators.cpp.flush_denormals
= False
Adds code to flush denormals to zero.
The code is gcc and architecture specific, so may not compile on all platforms. The code, for reference is:
#define CSR_FLUSH_TO_ZERO (1 << 15) unsigned csr = __builtin_ia32_stmxcsr(); csr |= CSR_FLUSH_TO_ZERO; __builtin_ia32_ldmxcsr(csr);Found at http://stackoverflow.com/questions/2487653/avoiding-denormal-values-in-c.
codegen.generators.cpp.restrict_keyword
= '__restrict'
The keyword used for the given compiler to declare pointers as restricted.
This keyword is different on different compilers, the default works for gcc and MSVS.
codegen.runtime
Runtime codegen preferences (see subcategories for individual targets)
codegen.runtime.cython
Cython runtime codegen preferences
codegen.runtime.cython.cache_dir
= None
Location of the cache directory for Cython files. By default, will be stored in a
brian_extensions
subdirectory where Cython inline stores its temporary files (the result ofget_cython_cache_dir()
).
codegen.runtime.cython.delete_source_files
= True
Whether to delete source files after compiling. The Cython source files can take a significant amount of disk space, and are not used anymore when the compiled library file exists. They are therefore deleted by default, but keeping them around can be useful for debugging.
codegen.runtime.cython.multiprocess_safe
= True
Whether to use a lock file to prevent simultaneous write access to cython .pyx and .so files.
codegen.runtime.numpy
Numpy runtime codegen preferences
codegen.runtime.numpy.discard_units
= False
Whether to change the namespace of user-specifed functions to remove units.
core
Core Brian preferences
core.default_float_dtype
= float64
Default dtype for all arrays of scalars (state variables, weights, etc.).
core.default_integer_dtype
= int32
Default dtype for all arrays of integer scalars.
core.outdated_dependency_error
= True
Whether to raise an error for outdated dependencies (
True
) or just a warning (False
).
core.network
Network preferences
core.network.default_schedule
= ['start', 'groups', 'thresholds', 'synapses', 'resets', 'end']
Default schedule used for networks that don’t specify a schedule.
devices
Device preferences
devices.cpp_standalone
C++ standalone preferences
devices.cpp_standalone.extra_make_args_unix
= ['-j']
Additional flags to pass to the GNU make command on Linux/OS-X. Defaults to “-j” for parallel compilation.
devices.cpp_standalone.extra_make_args_windows
= []
Additional flags to pass to the nmake command on Windows. By default, no additional flags are passed.
devices.cpp_standalone.make_cmd_unix
= 'make'
The make command used to compile the standalone project. Defaults to the standard GNU make commane “make”.
devices.cpp_standalone.openmp_spatialneuron_strategy
= None
DEPRECATED. Previously used to chose the strategy to parallelize the solution of the three tridiagonal systems for multicompartmental neurons. Now, its value is ignored.
devices.cpp_standalone.openmp_threads
= 0
The number of threads to use if OpenMP is turned on. By default, this value is set to 0 and the C++ code is generated without any reference to OpenMP. If greater than 0, then the corresponding number of threads are used to launch the simulation.
devices.cpp_standalone.run_cmd_unix
= './main'
The command used to run the compiled standalone project. Defaults to executing the compiled binary with “./main”. Must be a single binary as string or a list of command arguments (e.g. [“./binary”, “–key”, “value”]).
devices.cpp_standalone.run_environment_variables
= {'LD_BIND_NOW': '1'}
Dictionary of environment variables and their values that will be set during the execution of the standalone code.
legacy
Preferences to enable legacy behaviour
legacy.refractory_timing
= False
Whether to use the semantics for checking the refractoriness condition that were in place up until (including) version 2.1.2. In that implementation, refractory periods that were multiples of dt could lead to a varying number of refractory timesteps due to the nature of floating point comparisons). This preference is only provided for exact reproducibility of previously obtained results, new simulations should use the improved mechanism which uses a more robust mechanism to convert refractoriness into timesteps. Defaults to
False
.
logging
Logging system preferences
logging.console_log_level
= 'INFO'
What log level to use for the log written to the console.
Has to be one of CRITICAL, ERROR, WARNING, INFO, DEBUG or DIAGNOSTIC.
logging.delete_log_on_exit
= True
Whether to delete the log and script file on exit.
If set to
True
(the default), log files (and the copy of the main script) will be deleted after the brian process has exited, unless an uncaught exception occurred. If set toFalse
, all log files will be kept.
logging.display_brian_error_message
= True
Whether to display a text for uncaught errors, mentioning the location of the log file, the mailing list and the github issues.
Defaults to
True
.
logging.file_log
= True
Whether to log to a file or not.
If set to
True
(the default), logging information will be written to a file. The log level can be set via the logging.file_log_level preference.
logging.file_log_level
= 'DEBUG'
What log level to use for the log written to the log file.
In case file logging is activated (see logging.file_log), which log level should be used for logging. Has to be one of CRITICAL, ERROR, WARNING, INFO, DEBUG or DIAGNOSTIC.
logging.file_log_max_size
= 10000000
The maximum size for the debug log before it will be rotated.
If set to any value
> 0
, the debug log will be rotated once this size is reached. Rotating the log means that the old debug log will be moved into a file in the same directory but with suffix".1"
and the a new log file will be created with the same pathname as the original file. Only one backup is kept; if a file with suffix".1"
already exists when rotating, it will be overwritten. If set to0
, no log rotation will be applied. The default setting rotates the log file after 10MB.
logging.save_script
= True
Whether to save a copy of the script that is run.
If set to
True
(the default), a copy of the currently run script is saved to a temporary location. It is deleted after a successful run (unless logging.delete_log_on_exit isFalse
) but is kept after an uncaught exception occured. This can be helpful for debugging, in particular when several simulations are running in parallel.
logging.std_redirection
= True
Whether or not to redirect stdout/stderr to null at certain places.
This silences a lot of annoying compiler output, but will also hide error messages making it harder to debug problems. You can always temporarily switch it off when debugging. If logging.std_redirection_to_file is set to
True
as well, then the output is saved to a file and if an error occurs the name of this file will be printed.
logging.std_redirection_to_file
= True
Whether to redirect stdout/stderr to a file.
If both
logging.std_redirection
and this preference are set toTrue
, all standard output/error (most importantly output from the compiler) will be stored in files and if an error occurs the name of this file will be printed. If logging.std_redirection isTrue
and this preference isFalse
, then all standard output/error will be completely suppressed, i.e. neither be displayed nor stored in a file.The value of this preference is ignore if logging.std_redirection is set to
False
.